Void Storm is the first installment of the Champions storyline for Project Spark. I was the main artist on the project and was responsible for all level art, lighting, and cinematic work. Working alongside the gameplay and design team I would start by taking the white box levels from the design team and do all of the terrain painting and sculpting, level lighting, and asset placement. In the cinematic sequences I would also set up the scripting. This was a particularly fun project as it allowed me a wide variety of work across multiple disciplines.